Now it’s time for some actual code. So far if we’d build the project and open it with Visual Studio Code, it’d be executable on the HoloLens Emulator. However, there’s nothing to do. That’s about to change. Continue reading “Project “Master Thesis” #4 – Adding Code”
In this part we’ll import the 3D-Objects that were created using 3DSlicer and then use them as assets in the HoloLens application. This part I’ll create three GameOjects and implement simple ways of interaction. Let’s get started. Continue reading “Project “Master Thesis” #3 – Create a virtual environment in Unity”
Last time I told you about the prerequisites of my project. This time we’ll talk about what to do first in Unity when creating a new project thats designed to work with Microsoft’s HoloLens. Continue reading “Project “Master Thesis” #2 – Basic Unity Setup”
Those who follow my Twitter stream might know that I’m currently working on my master thesis. The goal is to first create a HoloLens application displaying an anatomical structure and then evaluating the mixed reality experience impact on physio and occupational therapists. As you now know what I’ll do, let me tell you how I’m going to do it.