Now it’s time for some actual code. So far if we’d build the project and open it with Visual Studio Code, it’d be executable on the HoloLens Emulator. However, there’s nothing to do. That’s about to change. Continue reading “Project “Master Thesis” #4 – Adding Code”
Last time I told you about the prerequisites of my project. This time we’ll talk about what to do first in Unity when creating a new project thats designed to work with Microsoft’s HoloLens. Continue reading “Project “Master Thesis” #2 – Basic Unity Setup”
Those who follow my Twitter stream might know that I’m currently working on my master thesis. The goal is to first create a HoloLens application displaying an anatomical structure and then evaluating the mixed reality experience impact on physio and occupational therapists. As you now know what I’ll do, let me tell you how I’m going to do it.
What’s VVVV, I hear you ask. VVVV is a great tool, I reply. VVVV is pretty awesome way to prototype – visually. What does that mean? VVVV is based on nodes and connecting nodes. A node can be a a numeric input, a serial monitor (to connect vvvv with your arduino), a Kinect-Interface (to read what the Microsoft Kinect sees), a button, a DirectX Renderer and more. Sounds fantastic, doesn’t it? Let me tell you what I did with VVVV so far. Continue reading “Getting to know: VVVV”